AI Insights · Timothy · January 2022
Top 5 Dynamic Games on Android in Australia Q4 2021
Discover the performance of the top 5 dynamic games on the Android platform in Australia for the fourth quarter of 2021, based on data from Sensor Tower.
Throughout the fourth quarter of 2021, several dynamic games stood out on the Android platform in Australia. Here's a closer look at the performance metrics of the top 5 games, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a notable peak in weekly revenue, reaching approximately $168K in the week of December 20. Weekly downloads showed fluctuations, with a high of around 13K in late September and a dip to roughly 5.7K by the end of November. Active users remained relatively stable, hovering around the 500K mark, with a slight increase towards the end of the quarter, reaching about 533K in the last week of December.
Merge Animals 3D - Mutant race by SayGames Ltd had a significant spike in weekly downloads in early November, hitting nearly 24K. However, this number gradually declined to approximately 5.7K by the end of December. Active users followed a similar trend, peaking at around 24.8K in early November and dropping to about 14.8K by the end of the quarter.
K Sniper - Gun Shooting Games from Homa experienced a notable surge in weekly downloads right after its release in late October, reaching around 14.6K in the first week of November. This figure saw a decline to about 3.7K by the end of December. Active users also peaked in mid-November at approximately 20.6K, before decreasing to around 6.8K by the end of the quarter.
Cookie Carver: Life Challenge by CASUAL AZUR GAMES had an impressive start with weekly downloads reaching around 27.8K in mid-October. However, the numbers fell sharply to about 741 by the end of December. Active users saw a similar trend, peaking at about 35.2K in mid-October and declining to approximately 4K by the end of the quarter.
Cube Master 3D®:Matching Game from Higgs Studio showed a steady increase in weekly revenue, peaking at around $294 in mid-December. Weekly downloads saw an initial surge, reaching about 9.3K in mid-October, before gradually decreasing to approximately 2.7K by the end of December. Active users peaked at around 11K in mid-October and then stabilized around the 7.9K mark by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Australia. For more detailed analytics and trends, visit Sensor Tower.